Name: Resident Evil: Village
Publishers: Capcom
Developers: Capcom
Genres: Action, Adventure
Platforms: PlayStation 5, Xbox Series S/X, PC, Nintendo Switch, Xbox One, PlayStation 4
Released: 2021-05-07
Publishers: Capcom
Developers: Capcom
Genres: Action, Adventure
Platforms: PlayStation 5, Xbox Series S/X, PC, Nintendo Switch, Xbox One, PlayStation 4
Released: 2021-05-07
Resident Evil: Village
Experience survival horror like never before in the eighth major installment in the storied Resident Evil franchise - Resident Evil Village.
Set a few years after the horrifying events in the critically acclaimed Resident Evil 7 biohazard, the all-new storyline begins with Ethan Winters and his wife Mia living peacefully in a new location, free from their past nightmares. Just as they are building their new life together, tragedy befalls them once again.
Resident Evil: Village System Requirements:
Minimum System Requirements:
Minimum System Requirements for PC
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit)
- Processor: AMD Ryzen 3 1200 / Intel Core i5-7500
- Memory: 8 GB RAM
- Graphics: AMD Radeon RX 560 with 4GB VRAM / NVIDIA GeForce GTX 1050 Ti with 4GB VRAM
- DirectX: Version 12
- Additional Notes: Estimated performance (when set to Prioritize Performance): 1080p/60fps. ・Framerate might drop in graphics-intensive scenes. ・AMD Radeon RX 6700 XT or NVIDIA GeForce RTX 2060 required to support ray tracing. System requirements subject to change during game development.
Recommended System Requirements:
Recommended System Requirements for PC
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit)
- Processor: AMD Ryzen 5 3600 / Intel Core i7 8700
- Memory: 16 GB RAM
- Graphics: AMD Radeon RX 5700 / NVIDIA GeForce GTX 1070
- DirectX: Version 12
- Additional Notes: Estimated performance: 1080p/60fps ・Framerate might drop in graphics-intensive scenes. ・AMD Radeon RX 6700 XT or NVIDIA GeForce RTX 2070 required to support ray tracing. System requirements subject to change during game development.