Publishers: Ubisoft Entertainment, Konami, Virgin Interactive, Brøderbund, Broderbund Software, Riverhillsoft, Ports
Developers: Riverhillsoft, MotiveTime, Broderbund Software, Brøderbund, Domark, Arsys Software, Ports
Genres: Action, Adventure, Platformer
Platforms: PC, Apple II, macOS, iOS, Nintendo 3DS, Wii, Game Boy, Atari ST, Game Boy Color, NES, Classic Macintosh, SEGA Master System, Game Gear, SNES, SEGA CD, Commodore / Amiga, Genesis
Released: 1989-10-03
Prince of Persia (1989)
From Wikipedia: Prince of Persia is a 1989 fantasy cinematic platformer originally developed and published by Brøderbund and designed by Jordan Mechner for the Apple II. In the game, players control an unnamed protagonist who must venture through a series of dungeons to defeat the Grand Vizier Jaffar and save an imprisoned princess.
Much like Karateka, Mechner's first game, Prince of Persia used rotoscoping for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes and swashbuckler films such as The Adventures of Robin Hood.
The game was critically acclaimed and, while not an immediate commercial success, sold many copies as it was ported to a wide range of platforms after the original Apple II release. It is believed to have been the first cinematic platformer and inspired many following games in this subgenre, such as Another World.[4] Its success led to the release of two sequels, Prince of Persia 2: The Shadow and the Flame and Prince of Persia 3D, and two reboots of the series, first in 2003 with Prince of Persia: The Sands of Time, which led to three sequels of its own, and then again in 2008 with the identically-titled Prince of Persia.