Name: Esenthel Engine
Publishers: Grzegorz Slazinski
Developers: Grzegorz Slazinski
Genres: Educational
Platforms: macOS, PC, Linux
Released:
Publishers: Grzegorz Slazinski
Developers: Grzegorz Slazinski
Genres: Educational
Platforms: macOS, PC, Linux
Released:
Esenthel Engine
Esenthel Engine is a Next-Gen Computer Game Engine."Esenthel" is a mix of words: Essential and Essence.
The engine is free to try in demo mode, however using it requires purchasing a license, there are 2 options available:
- 11.40 USD / month
- 114 USD / year (20% savings, 9.50 USD / month)
- Windows
- Windows Phone
- Xbox
- Mac
- iOS
- Android
- Linux
- Web
- Very Easy to Use
- Advanced Graphics and Physics
- High Performance
- Unlimited Sized Worlds
- Collaborative Development
- Auto Publishing
- 100+ Tutorials and 90+ Documentation Pages Included
- Frequent Updates
- Rock Solid - Zero Bug Tolerance
- Free to Try!
The Editor can be used in offline mode as well, any changes to the project will be synchronized once it gets online.Advanced Graphics and Physics: Engine supports a wide range of devices, from browsers, mobile phones/tablets, laptops and desktop computers.
It can be configured for low quality / fast performance setting, and high quality for more powerful GPU's.
Powered by Nvidia PhysX allows complex physics simulations having thousands of dynamic objects on the scene real-time.
Supports plenty of graphical effects, such as - Bloom, Real-time Dynamic Shadows, Ambient Occlusion, Motion Blur, Depth of Field, Glow, Sun Rays, Fog, Cel Shading, Normal Mapping, Parallax Mapping, Relief Mapping, Tessellation, FXAA / MLAA / SMAA Anti-Aliasing and many more!Dedicated Cross-Platform Programming Solution: Esenthel features Code Editor functionality, allowing to edit game codes, exactly the same way on all platforms. Code Editor is integrated in the Engine's Editor, and automatically handles compilation for all platforms (it is integrated to work with Visual C++, Xcode, NetBeans and Android Toolchain). You can write codes once, and they will work on all platforms!
Esenthel's Code Editor features a unique ability to write C++ codes -without- having to create .h header files.
This single feature greatly speeds up programming process, as you don't need to waste time on making header files, rearranging your classes/functions as the Code Editor does that automatically for you.100+ Tutorials and 90+ Documentation Pages Included: Esenthel Editor comes preinstalled with more than 100 tutorials included, additionally you can browse the documentation online here: http://www.esenthel.com/?id=docHeaps of other Features: You can see the vast list of features over here - http://www.esenthel.com/?id=feature_list
Windows version creates games for Windows, Android and Web.
Mac version creates games for Mac, iOS and Android.
Linux version creates games for Linux and Android.
Esenthel Engine System Requirements:
Minimum System Requirements:
Minimum System Requirements for macOS
Minimum:
- OS: 64-bit Intel-based Mac OS X 10.7 or newer
- Processor: CPU with SSE2 instruction set
- Memory: 512 MB RAM
- Graphics: Video Card supporting Shader Model 2.0 (GeForce 6, Radeon 9500, Intel GMA X3000 or better)
- Network: Broadband Internet connection
- Storage: 820 MB available space
Minimum System Requirements for PC
Minimum:
- OS: Windows XP, 32/64 bit versions are supported
- Processor: CPU with SSE2 instruction set
- Memory: 512 MB RAM
- Graphics: DirectX 9, Shader Model 2.0 (GeForce 6, Radeon 9500, Intel GMA 900)
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 820 MB available space
Minimum System Requirements for Linux
Minimum:
- OS: 64-bit Ubuntu 14.10 or newer
- Processor: CPU with SSE2 instruction set
- Memory: 512 MB RAM
- Graphics: Video Card supporting Shader Model 2.0 (GeForce 6, Radeon 9500, Intel GMA X3000 or better)
- Network: Broadband Internet connection
- Storage: 820 MB available space
- Additional Notes: sudo apt-get install libxmu-dev libxi-dev libxinerama-dev libxrandr-dev libxcursor-dev libudev-dev libopenal-dev libmotif-dev unixodbc-dev lib32stdc++6 libgl1-mesa-dev libz-dev libxxf86vm-dev nvidia-cg-toolkit
Recommended System Requirements:
Recommended System Requirements for macOS
Recommended:
- Processor: Quad Core or better
- Memory: 4 GB RAM
- Network: Broadband Internet connection
- Storage: 1 GB available space
Recommended System Requirements for PC
Recommended:
- OS: Windows 7 or newer
- Processor: Quad Core or better
- Memory: 4 GB RAM
- Graphics: DirectX 11 capable
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
Recommended System Requirements for Linux
Recommended:
- Processor: Quad Core or better
- Memory: 4 GB RAM
- Network: Broadband Internet connection
- Storage: 1 GB available space