Publishers: Two Tribes Publishing
Developers: Two Tribes
Genres: Casual, Indie
Platforms: Nintendo 3DS, Wii U, Wii, macOS, Nintendo Switch, PC, Linux
Released: 2008-06-02
Toki Tori
Toki Tori is a platformer puzzle game developed by Two Tribes.
You play as a tiny chicken named Toki Tori who accidentally falls out of a chicken coop. His brother and sisters fly in a mysterious castle. The tiny bird set out to find his family.
The players have to use a certain set of tools to get to all the chicken eggs in a certain amount of time. If the players misuse at least one tool, the level is rendered incompletable. Enemies are present in each level and the players have to avoid them.
The enemies follow simple patterns of walking back and forth. They turn around upon encountering an in-game object. If any enemy touches the protagonist, the level has to be restarted.
There are four worlds present in the game with fifteen levels in each. Tutorial levels are also available to the player. In order to unlock a new world, the player has to complete at least ten levels. The last five levels are much harder.
Toki Tori System Requirements:
Minimum System Requirements:
Minimum System Requirements for macOS
WARNING: CURRENTLY NOT COMPATIBLE WITH OS X 10.11 (EL CAPITAN)
We are working on fixing this.
Intel based Mac that run OS X version Leopard
Minimum System Requirements for PC
- OS: Windows XP/Vista/7
- Processor: Intel Pentium 4 / AMD Athlon XP 1.5 Ghz or higher
- Memory: 1 GB RAM (Vista) 512mb (XP) or more
- Graphics: DirectX 9 compatible, 128MB VRAM
- DirectX®: DirectX 9.0c
- Hard Drive: 200 MB of free space
- Controller: Microsoft Xbox 360 controller or compatible
Minimum System Requirements for Linux
Processor: Intel Pentium 4 / AMD Athlon XP 1.5 Ghz or higher
Memory: 1 GB RAM
Graphics: Hardware accelerated graphics card with 128 MB VRAM and working OpenGL 2.1 drivers(*).
Hard Drive: 200 MB of free space
Controller: Gamepad support (uses: SDL2)
*NOTE: Attempts have been made to allow the game to run on OpenGL 1.4
or 1.5, so long as the following extensions are available:
- ATI_separate_stencil
- ARB_vertex_buffer_object
- EXT_framebuffer_object or ARB_framebuffer_object